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Brand foundation

Tokens, type and shape

One warm key light against cool shadow, ink-cut silhouettes, handmade materials. These tokens are the single source for the portal and, later, the game client. Values come from the art bible and are checked by tests.

Palette

ink-black #081014
tide-950 #0B1A20
tide-900 #11262E
tide-800 #1B3640
tide-600 #2F5560
mist-300 #A8BDB9
paper-200 #E2D6BE
paper-100 #F1E9D8
lantern-300 #F8CF86
lantern-500 #F0A63A
ember-600 #C9502A
vermeil-700 #9E2F2A
verdigris-500 #3C9A8C
tideglass-300 #6FDAD3

Aspects and status

aspect-gale #8FD3A8
aspect-cinder #E8662E
aspect-arc #F4E04D
aspect-stone #B08A5B
aspect-tide #3FA7D6
aspect-none #C9C3B4
status-success #57B97F
status-danger #E8655A
status-info #58B9DC

Type

Display

Tideward

Lantern Houses

Drowned causeway

Fraunces, falling back to the system serif until the self-hosted font is added.

Body

The sea withdraws once a generation and uncovers old causeways, drowned towns and machinery. Covert guilds guard the crossings.

Body copy sits at 16 px with a 1.55 line height. Links look like this, and inline code like evo:gamedata:build.

Primitives

Lacquer panel

Cut corners, no gloss. Default surface for cards and dialogs.

Raised panel

One step lighter for nested content.

Outline panel

Thin metal rule instead of a fill.

Planned In progress Tested Blocked

Mark

Ninja Saga EVO

A cord-knotted lantern, drawn by hand as vector. The flame is the only warm point. It reads as a solid silhouette at 32 px.